Yes. So one of the big problems I've noticed with people going into Dread Sell Reef, people are struggling on the first boss
A lot of teams are struggling on the first boss. Now
what people need to understand is Dread Sell Reef is a very mechanical trial. And if you are new to that trial and Donald mechanics
and then you're also pushing damage, it's virtually impossible to do it
So by combining that strategy, it doesn't work. So
the way that I got through it myself is I slowed everything down. I made everyone stop damage
slow down damage, don't even damage. The boss do a little bit of damage to the boss
Get the axles and kill the actuals. We took it nice and slow. The second boss
we have the same problem with pushing damage, push, push, push. Then we got overwhelmed and we couldn't deal with it and we
we ended up wiping. So the moment I said, stop all damage, we're not damaging the boss
We're gonna do the portal mechanic. We're gonna come back up, we're gonna focus the next one. Same again
Poor mechanic. Come back when we slowed everything down. We were able to clear everything very
very easily. And that's the problem is because people will go and watch like the top teams because they're posted on youtube
the videos of completing the trial or whatever. People think they can replicate that straightaway
Those teams have been doing it on PTS for seven weeks or whatever. They're now on the live server doing it
Do you know what I mean? They put a lot of hours into that trial already. No one can go through a trial like that
straight away. Now, when goods are pushing, pushing damage and not understanding mechanics
that is like a fatal error straight away, you have to slow it all down and focus on play
The mechanics, see what happens, bring the damage in at a later time and this also goes back to the set up for these trials
as well. I see a lot of people going in there with powerful assault, things like that on the tank
on the off tank and they're realizing they're not constant any powerful assault because it's too mechanically heavy and too knew that the times are
bad. So people need to be focusing on survival, sustain, getting as many debuffs as you can that are like natural turn inside PS armor
frost clench, getting those things active on the boss, you blockade, get your fundamental things on the boss
You don't really need to push damage. You just need to take your time and get to know the mechanics when it comes to the
setup, play it safe. Make sure you've got things on your bar with your
your major protection, your engine guardian, make sure you're using those gear sets that don't require too much micromanagement because you can't micromanagement
gear sets in a brand new trial where you don't know the mechanics, even if you go watch people doing the trial and kind of
have a vague idea of the mechanics. It's not the same in practice because your group are also having to contribute to each fight
So they might not be able to do it as good as the groups that you see doing it
So you're gonna have to slow it down so that people get used to the mechanics. So all in all
slow it down, don't take too many risks, play it safe. Focus on mechanics
not damage, stop your group from doing damage, tell them to just slow it down, bring that down and then focus on just playing through
each mechanic. Once you do that, you'll find that Dread Sell Reef is a lot easier if people know their role
understand what it's supposed to be doing and then play the mechanics as a priority
bringing the damage at a later date once people are aware because this is a difficult trial to do on veteran
So it's not worth taking a lot of risks as we progress and learn through the content
So that's my advice anyway, for anyone who's trying to get into a veteran Red cell
The problem, the problem is, is that dps in the game right now is too high
Like people can hear 100 plus K D P s when you've got a group of 12 people and they're forcing damage down
The bosses don't have a lot of health. If you go and look at obviously the first boss in dread sale
it's only got 60 million health on non hard mold. It's only 60 mil
It's not very much. That is not a very long burn for eight damage dealers
So
that's not the problem though. It's the, it's the mechanics that are the issue
So the damage isn't gonna be an issue. The bosses have no, no health when you compare it to like other trials and other fights
that we've had more recently. It's not that difficult damage wise. It's easy to push damage on it, but
focus on the mechanics. Honestly focus on the mechanics, playing mechanics and then once you simplify everything, it is easier
100 K dps isn't what's really needed. Not, not at this stage. No
not at this stage. What you need at this stage of the, of the trial when like at this stage now is you need people
who are mechanically aware of stuff, people who are good with mechanics to play the mechanics and do all the little jobs that need
doing like the portal and the interrupting and all those little things need to be the main focus and then bring the damage later on
That's, that's one of the fundamental flaws that a lot of groups have now is so many people can hit so high damage that we're
going into these trials. And it's just not, it's not working. They're struggling and they're struggling to get the mechanics through because they're just hammering
those bosses and then the ads can't be killed fast enough because there's no or on the ads or there's too many bosses
Like when you go into the second boss and you've got four bosses and then they're all doing portals at the same time
you got four portals going at the same time and things like, like it doesn't work
you gotta slow it down, simplify it
Obviously, you want your d t you want your kids to be able to burn stuff when, when they need to
So burn the ads, focus on burning the ads. Don't be burning the boss really
really slow on the boss. Burn the ads
when you get to execute, burn the boss. You know what I mean? Like you gotta time it when you want that big damage
If you're going in, like at the start of fight, everyone's dropping like you've got 12 volts gone
you've got a turning tide. Sack seal horns
and you've got this ridiculous like up time of everything
it's, it's not gonna work. So
yeah. Burn stuff, but burn the right stuff. Burn the things that need to be burned
The ads for the ads focus like situationally, like on the second boss
you want to kill a boss, you wanna push the boss to the portal phase
And then another one comes along, push one to the poor face when that one is almost done and then push the next one
that one's almost done. And then when they start getting low health, push it to, to kill it
Just you gotta time these things though
On, on last boss burning the ads, burning the Neri heads. Those are the main priorities
You gotta burn things that need to be burned. Don't be pushing the boss when it doesn't need pushing or two
don't push it too hard at the wrong moments because then you're gonna get an overlap of mechanics and then too much stuff is happening
or there's things that can't be killed or attacked or dealt with because you've got too much stuff going on
and especially for tanks as well going in there as a tank. Don't put yourself under the pressure to be running things like powerful assault
That is like the main set for me because on that first Boss fight the tanks are having to switch the bosses over
So why would you be running P A? You can't even get it on your group if like you're like
if your group aren't stacked on the boss, it could be too much micromanagement
It's gonna be too much sustained, heavy, especially if you're using things like cal traps or um or vigor
you're gonna be having a rough time in there
Um
Like your main focus as a tank learning, brand new content should be
How do I survive the fight? How do I sustain the fight
How do I keep the boss and then, right, what can I do as a minimum
PS Arma clench blockade. Those are like your minimum requirements may be turning tide
turning tides, an easy one to maintain your current, an easy one. Try and get Pearlescent water as soon as you can
That's gonna be a good one to use in a new trial for a while. Um Sax Champion Pearlescent Ward
probably the best two sets you off tank because they're all sets that are just
they're, they're all kind of auras or easy proxy or things that are active at the
right. You know what I mean? They're not things that take a lot of micromanagement with your monster set
don't you like? Do you really need to worry about having a Nazareth? It doesn't really hold much use on the first boss when you're
trying to slow things down, doesn't hold much use on the second boss when the boss is splitting up and you've got a time when
you're killing it. Last boss, it does matter. But then you've got a very sustained, heavy fighting the last boss
So actually running sustaining survival stuff in terms of your, like your jewelry service go for sustained
If you're wearing a monster set, go for sustained, go for survival
Don't be playing too many risks at this stage. Um Slotting skills that are gonna benefit your survival
So a little bit of an extra, he'll like put some burning embers on
get some cinder storm in there
plenty of igneous shields and things like that. Obviously, if you go down and see your support skills
get some revealing flare in there for that major protection
look, play it safe
make sure you don't die. That is the number one priority. So that
that is my advice for anyone going into Dread Sale Reef would be to focus on those things
Still bring your buff sets, but bring the easy to use both sets. Like if you don't have Pearlescent Ward
maybe just use worm for now or ribbon or something to just tie you over until you get Pearlescent Ward because using Pia isn't really
going to be that useful. Maybe Crimson could be an option as well. But honestly going
going with like these buff builds and stuff isn't gonna play much use of
I've been there myself with a couple of different tanks. Now. They're on P A on the off tank
They're not even getting any up time because they're not casting it because they're too overwhelmed with all the different mechanics and having to take
bosses and they're not realizing that then they're not near the group or it's too much sustained
um, drained to be casting the skills to propia and stuff. So it doesn't work