The past three videos all had Ninja in the title. So let's make it four with the ultimate ninja game Ninja Gaiden
Let's jump right into it when you think of Ninja Gaiden. Only one thing comes to mind the difficulty when people talk about games being
nes hard, they're directly referring to games like Ninja Gaiden. This has gotta be in the top five for hardest nes games
It's right there with Castlevania three Street Fighter, 2010 ghosts and goblins and the like the thing is a big part of what makes ninja
guidance so hard is that it's kind of ok. It's really unfair the way certain enemies respawn is downright ridiculous
The screen is so finicky. If you move over even a pixel too far
the enemy comes back. But hey, this can also work to your advantage too. Like this ridiculous jump coming up here
Hey, cool. See you. But then there's crap like this, which is the bane of my existence
Nope. Nope. Nope. Nope. How about if I just Rambo? No, no
maybe if I trigger the bird for no, but you know what you get unlimited continues
So there's no excuse but to keep going. Like I'm one to talk. I've never beaten this game anyway
I wanna make sure to point out as well that make no mistake. A lot of the difficulty is by design and completely organic
I always have so much trouble with these damn birds and the sheer amount of pits everywhere is always tough to contend with
It's like Dracula from Castlevania. Dracula X contracted the guy who designed to these levels for his final dungeon
Ninja Gaiden though, reminds me a bit of super ghouls and ghosts and that you have to take advantage of your weapons
But unlike super ghouls and ghosts, you get a very limited amount of them
And if you die, you don't keep the weapon. That's brutal. That about sums up the experience of playing this game brutal and don't get
me started on the Sequels which are even more brutal with wind rain
ice snow, darkness, screw that nonsense. I'll stick with the original. Thanks
Ninja Gaiden is also notable for having his story complete with cut scenes dialogue and everything
But beyond the novelty of an Nes game with a story, the story is actually pretty interesting and surprisingly long
I mean, it's got three paragraphs on the Wikipedia page. Ryu Hayabusa wants revenge for his father
Ken's death. He comes to find that Ken and an archaeologist named Walter Smith were safe keepers of these two statues
shadow and light. When they're combined, they release a demon hell bent on world destruction
Of course, one of the statues is taken and the story builds and builds. There's a couple of twists here and there
And like I said, it's not just that there's a somewhat deep story in an Nes game
It's that the story is actually good. It keeps you guessing. The dialogue itself isn't anything to write home about
But the story serves as a great incentive to keep playing What is a really frustrating game
You just wanna see what happens next. Of course, it helps that the cut scenes still to this day look fantastic with sharp
bright and colorful pixel art. The way the story is told in Ninja Gaiden is such a testament to the timeless appeal of this graphic
style for flaws with this game. I mean, flaws other than the absurd enemy responding the controls don't always feel responsive sometimes if I'm clinging
to a wall, I'm just kind of stuck there for a couple of seconds. The same thing happens when ducking or when I try and
turn the other way. But yeah, anyway, Ninja Gaiden has so many good things going for it that it's easy not only to ignore its
flaws but embrace them, the story and its presentation, the music, the sound design and the frenetic action
the weapons and yes, the difficulty after finishing a level, you really feel like you've earned the right to see the next part of the
story and it doesn't disappoint. That's the everlasting appeal of this game